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This is not a game, this is an exercise of patience. While the money earning part is sufficiently addicting, the campaign is pointless. Large amounts of money are held from me, and I do not retrieve it by demonstrating my superiority through skill, but by clicking an arbitrary amount of times on an enemy who does not fight back or oppose me in any way until they fall down in boredom. And though the amount of hit points changes between settlements, my ability to deal damage does not increase in the slightest. As soon as you make more than a billion, there is absolutely no connection between your income and your firepower, as you can afford to throw endless waves of hundreds. This is a passable money-making sim. The campaign is vestigial. Either excise it completely, or tie it to the library. If the rituals made my minions deal more damage, then maybe wasting them on a wall of pixelated warriors would actually hold meaning. This is supposed to be a game, not a chore.

FelipeBudinich responds:

Thanks very much for your feedback!

I'm actually not very thrilled about the campaign either, but we added a "hire max" toggle to reduce the amount of unnecesary clicking and it scales better with the campaign and amount of money you produce.

We are redesigning it for the sequel ;)

The idea is good, but the levels are same-y and repetitive because none of the aesthetics change. With better art, this could be really good. maybe different backgrounds and art files for each level? The PC could stay the same, but the artistic variety in everything else could make the game feel way more chaotic and energetic.

Also, the controls are clunky as hell. Try Megaman for inspiration. Those controls were tight as hell.

The less you know, the better off you'll be.

Age 29, Male

Eckerd College

United States

Joined on 2/1/15

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